Not that long ago, critics debated whether video games qualified as art. Now, thanks in large part to artist and microphotographer Thomas Shahan, Colin Northway’s forthcoming game Icredipede, available for preview, many put the question to rest. Shahan specializes in capturing the personalities of countless insects and spiders in his arthropod portraiture. His muses—Tabanus Horse flies,…
Using Woodblocks to Reshape Video Game Art: An Interview with Incredipede’s Thomas Shahan
From Training, to Toy, to Treatment: The Many Lives of Full Spectrum Warrior
How do people use games, toys, and other playthings? It’s a question play scholars and historians must grapple with. A blanket, for instance, serves as a warm companion on a cold night, but it may also act as, among other things, a superhero’s cape or a princess’s gown. One needs only to scan ICHEG’s online…
Games on a Plane
When I hear the word “vacation” I feel happy and relaxed, but the word “travel” often evokes just the opposite. Earlier this month, I took a trip to New Orleans, Louisiana. In order to keep myself occupied during travel, I packed a carry-on bag full of fun diversions, including music, books, and video games. Despite…
Video Games Take Flight
As a young child, I loved to climb the stairs of my aunt and uncle’s house to my cousin’s room filled with model airplanes he had assembled. Spitfires, Zeros, Messerchmitts, and B-17 Fighting Fortresses lined the shelves, parked on bureaus, and hung suspended from the ceiling. I still remember how I felt as I gazed…
Bill Budge, Pinball Construction Set, and the Popularization of User-Customized Video Games
As a kid, I enjoyed racing my virtual dirt bike up 8-bit hill after 8-bit hill in designer Shigeru Miyamoto’s Excitebike (1984) for the Nintendo Entertainment System. What kept me riding was a design mode to create my own tracks. Designing a track on screen changed the way I saw video games. Suddenly, I wasn’t…
Less is More in These Video Games
Designer Robert Morris once said that “simplicity of form is not necessarily simplicity of experience.” I found this especially pertinent to the simple, yet stunning game play of both PixelJunk Eden and NightSky. In PixelJunk Eden, a player controls Grimp as he jumps and swings across plant life to activate seeds in the different gardens….
Research Fellowships at The Strong
Video games have fundamentally changed our patterns of play, learning, and social interaction, and researchers are increasingly examining the history of video games in order to explain this evolution. This scholarly search is now bringing researchers to the comprehensive collections of the International Center for the History of Electronic Games at The Strong with growing frequency….
Steel Battalion and the Evolution of Video Game Controllers
Video games constantly evolve. Early on, graphics involved simple dots and now, they provide highly realistic, movie-quality images. Music originally consisted of bleeps and buzzes, while soundtracks now contain fully-orchestrated symphonies. My favorite evolution involves modifications to video game controllers, which began with simple joysticks, then morphed into complex control pads, and currently require nothing…
Happily Ever After For These Video Game Heroines?
Fairy tales and other stories of magic lack a single author, and often writers, directors, and video game designers play with classic versions. Two recent video games, The Path and Alice: Madness Returns, deliver noteworthy heroines to a few traditional tales. For centuries, various versions of Little Red Cap or Little Red Riding Hood presented…
The Smile that Wins: From Infocom to Portal
Sometimes we play to compete, to engage in what the play scholar Johan Huizinga termed agon, or competition. That is why we love athletic contests. And yet many other types of play don’t prioritize competition. Instead they reward the silly and the nonsensical. Recently, watching two of my sons tussling reminded me that tickling contests,…