On September 4th, the video game industry lost a true pioneer. Bill Kunkel, founder of Electronic Games magazine and longtime video game journalist, passed away at the age of 61. Kunkel began his career writing comic books and covering the wrestling industry, but he made his greatest impact as a journalist chronicling, celebrating, and critiquing…
Been Here Before: Same Landscapes, Different Stories in Video Games
In college, I spent much of Critical Reading loathing the professor’s love of American Romanticism and wallowing in my disdain for his assigned texts. Many of my classmates held similar sentiments, but we kept quiet during discussions of titles such as “Bodily Harm: Keats’ Figures in the ‘Ode on a Grecian Urn.’” However, I will…
Happy Birthday Home Video Games!
Home video games turn 45 this week. That’s right, on August 31, 1966, Ralph Baer originated the idea of playing a video game on a television. An electrical engineer and employee of defense contractor Sanders Associates, Inc., Ralph had toyed with the idea of using a television to play some sort of game before, but,…
Gaming Television
Some fans of video games today don’t necessarily play the games before they get caught up in the gaming culture. Movies based on video games abound, t-shirts featuring video game characters hang from store windows, and action figures from popular games line store shelves. While growing up, I watched game-related programming before I even picked…
Gone, But Not Forgotten: Vector Games
Although vector technology in gaming lasted less than a decade, some of the designers from the industry’s Golden Era utilized this revolutionary display technology to create classics. Bright, crisp graphics gave vector games a distinctive look and their fast-moving game play mesmerized arcade-goers who lined up to drop quarters for titles such as Space Wars,…
Three Degrees of Stop-Motion in Video Games
I’m a Phillip Seymour Hoffman fan, which led me to his performance in Adam Elliot’s stop-motion film Mary and Max, which in turn caused me to think about how video games incorporate this marvelous animation technique. Typically, stop-motion involves a designer moving an inanimate object in small increments and then photographing each separate frame. When…
Saving in Video Games
The save feature is something a lot of gamers take for granted these days. Not only can a player save directly to a home console or computer hard drive, the number of opportunities we’re given to save prove higher than ever. This makes death and dying in games a lot less stressful. A player might…
Everyone’s a Gamer
The Entertainment Software Association just released their newest data on the current state of video game play in the United States. The document reports that sales of video game software and hardware topped $25 billion last year, the average age of a gamer is 37, and 29% of gamers are over the age of 50….
Which Matters Most–the Game or the Name?
As a buyer, I’m surrounded by a myriad of game choices, and each one has about 30 seconds to capture my attention. The easiest way to hook me is with a snappy name. At ICHEG, I see thousands of games every year, but these titles are the ones that stuck with me: Ninjabread Man: My…
Saving Our Heritage, One Game at a Time
We CHEGheads and everyone else at ICHEG and The Strong are thrilled that we’ve received a grant from the Institute of Museums and Library Services (IMLS) for $113,277! Here’s what the grant is for and why it is important. First, some background. IMLS is a Federal agency that supports, as the name implies, museums and…