Gauntlet by Design: Creating the Four-Player-at-Once Arcade Game Experience

gauntlet-by-design-creating-the-four-player-at-once-arcade-game-experience

During the 1970s and 1980s, Atari programmers and designers crafted hundreds of new video game play experiences for millions of people. This summer The Strong will open Atari by Design, a temporary exhibit (June 22 – September 8, 2013) that features one-of-a kind concept art and design documents and explores the designs behind some of…

Coin-Op Century: A Brief History of the American Arcade

coin-op-century-a-brief-history-of-the-american-arcade

For those of us who grew up during the so-called “golden age” of arcade games (late 1970s through the middle 1980s), the word “arcade” conjures up images of carpeted walls, smoke-filled rooms, black lights, and row after row of brightly colored video game cabinets. For some, the thought of these spaces evoke such vivid memories…

Assembling The Avengers: From Comic Book to Pinball Machine

assembling-the-avengers-from-comic-book-to-pinball-machine

When George Gomez, Vice President of Game Development for Stern Pinball, found out he’d be designing The Avengers (2013) pinball machine, he was truly excited. The 2012 film of the same name was a box office juggernaut, grossing more than $600 million domestically. Tasked with designing the game, Gomez spent a weekend traveling back in…

Warrior and the Video Arcade Fighting Game

warrior-and-the-video-arcade-fighting-game

On a recent stroll through the arcade in The Strong’s eGameRevolution exhibit, I recalled a favorite childhood memory of my hometown arcade. During the early to middle 1990s, even as arcades declined, young gamers like me hurried to our local arcades after school to pick fights. No, these weren’t real fights, but some players left…

Selling Electronic Play in Video Game Television Commercials

selling-electronic-play-in-video-game-television-commercials

A few years ago, I asked my students in an American cultural history course to identify logos and slogans from their lifetime. Not surprisingly, since advertising bombards us through print, radio, television, and the Internet, the students did this easily (try this Logo Quiz game for yourself). After this exercise, the class discussed how advertising…

The Addams Family and Pinball in the Age of Video Games

the-addams-family-and-pinball-in-the-age-of-video-games

As a teenager, I spent so many late nights at a local pizza shop playing The Addams Family that the owner affectionately called me “Pugsley,” after the Addams’ son. The Pat Lawlor-designed machine is more than a personal favorite; it shook the pinball world during the early 1990s, at once symbolizing the industry’s resurgence, and…

The Vectrex Turns 30

the-vectrex-turns-30

During the early 1980s, Smith Engineering/Western Technologies founder and Microvision designer Jay Smith III led an effort to develop a portable home video game console capable of emulating such popular vector graphics-based arcade games as Asteroids (1979) and Tempest (1980). This year marks the 30th anniversary of the General Consumer Electronics (GCE) (and later Milton…

How Software Development Helped Make Sony’s PlayStation the King of 1990s Consoles

how-software-development-helped-make-sony%e2%80%99s-playstation-the-king-of-1990s-consoles

Recently ICHEG added a display of rare PlayStation software development materials to its eGameRevolution exhibit.  Among these materials are an MW.3 or “PS-X” and blue and green debugging stations on loan from the PlayStation Museum. These artifacts shine a light on the often overlooked game developer, while illustrating the ways in which software development helped…

From Training, to Toy, to Treatment: The Many Lives of Full Spectrum Warrior

from-training-to-toy-to-treatment-the-many-lives-of-full-spectrum-warrior

How do people use games, toys, and other playthings? It’s a question play scholars and historians must grapple with. A blanket, for instance, serves as a warm companion on a cold night, but it may also act as, among other things, a superhero’s cape or a princess’s gown. One needs only to scan ICHEG’s online…

Bill Budge, Pinball Construction Set, and the Popularization of User-Customized Video Games

bill-budge-pinball-construction-set-and-the-popularization-of-user-customized-video-games

As a kid, I enjoyed racing my virtual dirt bike up 8-bit hill after 8-bit hill in designer Shigeru Miyamoto’s Excitebike (1984) for the Nintendo Entertainment System. What kept me riding was a design mode to create my own tracks. Designing a track on screen changed the way I saw video games. Suddenly, I wasn’t…