New Display Highlights the Worldwide Reach of Tetris

New Display Highlights the Worldwide Reach of Tetris

The Strong launched the World Video Game Hall of Fame in 2015 to recognize individual electronic games of all types—arcade, console, computer, handheld, and mobile—that achieved iconic-status, longevity, influence, and geographical reach. Of the six games chosen for the inaugural class of 2015, perhaps no game has journeyed the globe more than the simple puzzle game…

Paul Sams Collection Showcases Influence and History of Blizzard Entertainment

Paul Sams Collection Showcases Influence and History of Blizzard Entertainment

Paul Sams, former Chief Operating Officer at the American video game developer and publisher Blizzard Entertainment, has donated a collection that traces the history of the company and highlights the importance of its games. Sams worked for Blizzard from 1996 through 2015 and served as the Chief Operating Officer for eleven years. During his tenure,…

Penguin Software Collection

Penguin Software Collection

Penguin Software founder and lead developer Mark Pelczarski has donated the Penguin Software Collection, 1970-2013 to ICHEG. In addition to more than three dozen copies of games and graphics software released by Penguin, the collection includes source code, background notes and other material related to the development of games, company correspondence, and Pelczarski’s publications on…

The First Class of the World Video Game Hall of Fame

The First Class of the World Video Game Hall of Fame

It’s official! The members of the inaugural class of The Strong’s World Video Game Hall of Fame are Pong, Pac-Man, Super Mario Bros., Tetris, DOOM, and World of Warcraft. All of these games stand out because in addition to being great games, they have transcended the world of gaming to impact our wider culture. Games…

Lessons from the Past for the Future of Virtual Reality

Lessons from the Past for the Future of Virtual Reality

Last month, while attending the Game Developers Conference, I couldn’t help but notice the giant booths advertising Oculus Rift, Sony Morpheus, Steam VR, and other new virtual reality headsets that are the hottest trend in gaming. While I didn’t stand in any of the long lines to try these devices, like many people I’m curious…

The World Video Game Hall of Fame

The World Video Game Hall of Fame

We are excited to announce that The Strong has launched the World Video Game Hall of Fame to recognize individual electronic games of all types (arcade, console, computer, handheld, and mobile) that have been popular over a sustained period and influenced the video game industry or popular culture in general.

Remembering Ralph

Remembering Ralph

I lost a friend this past weekend. I first got to know Ralph Baer a little over seven years ago when he reached out to us at The Strong to see if we might be interested in preserving materials documenting his lifework. We, of course, were interested—after all, he was a legend, the man who…

Jordan Mechner Collection Documents Revolution in Game Graphics

Jordan Mechner Collection Documents Revolution in Game Graphics

A century ago, Max and Dave Fleischer, two brothers from Brooklyn, developed a device that allowed animators to capture live-action events frame by frame. They tested their system on the roof of Max’s apartment building, where Dave, wearing a black clown suit, cavorted in front of a white sheet. Max captured the movements on film…

A Second Revolution in Game Distribution

A Second Revolution in Game Distribution

Biologists who study the fossil record note that dramatic blooms in the number and diversity of species interrupt long periods of stasis or gradual change in animal forms. Paleontologist Stephen Jay Gould termed this phenomenon “punctuated equilibrium” and wrote a book, Wonderful Life, about the sudden efflorescence of fossils during the Cambrian period about 550…

Preserving John Romero’s First Computer at ICHEG

Preserving John Romero’s First Computer at ICHEG

ICHEG collects a vast array of materials. Sometimes they come in groups of thousands, like the archives of the Atari Coin-Op divisions we acquired, and sometimes they come in ones and twos, like John Romero’s first Apple II+ computer and design notebook that he donated. John recently joined us in installing these items in The…