The Buzz Surrounding Mobile Gaming Apps
As a video game researcher, I love talking about all sorts of games with all kinds of gamers. Obviously my job at ICHEG affords me many such opportunities to do so. Yet, I often talk gaming with acquaintances who don’t consider themselves gamers. There’s actually a lot of gaming buzz among them—and it isn’t just about playing Zynga’s Farmville on Facebook.
Here is what they are talking about: mobile gaming apps. While games for mobile devices certainly aren’t new, the touch interface introduced on the iPhone in 2007 took mobile gaming in a new direction and to a much wider audience. It’s hard to miss these games atop the App Store Top 25. Even if smartphone users are not thinking about gaming when they buy their devices, they often end up with a small library of gaming apps downloaded and ready to play.
I can’t tell you how many times someone has pulled a smartphone from their pocket or purse and shown me the first few levels of a favorite gaming app. It’s happened in the barber shop, the grocery store, and even during my daughter’s violin recital. I’ll admit I was rather shocked when my 70-year-old aunt cornered me with a “you have to check this out” app in hand. There is incredible power in word-of-mouth advertising such as this, and quite often I download the game someone has just shown me. With all the choices, such recommendations help sort through the clutter. I’ve been steered wrong a few times, but more often than not, these games are fun to play and hard to put down.
It’s also hard to resist the urge to download more games I can play regularly. Of the 10 billion apps (not a typo) downloaded from Apple’s App Store since mid-2008, games are the most popular category at nearly 20 percent. These numbers have the game development community talking as well. Speakers at game conferences have addressed design and development for wireless devices for more than a decade; as the mobile game market continues to grow this trend will certainly persist. Travis Boatman, Vice President and head of Electronic Arts’ global mobile development teams at World Wide Studios, spoke at the D.I.C.E. Summit. Later in February, the first annual Smartphone Summit is scheduled for the 2011 Game Developers Conference, and Rovio Mobile’s Peter Vesterbacka is scheduled to speak. I’m looking forward to hearing their ideas at these important industry events.
I admit it. I’ve caught mobile gaming fever. Future Games of London’s Hungry Shark: Part 2 is a huge favorite of mine, and I have attained the rank of Admiral of the Fleet on Electronic Arts’ Battleship. Neon Play’s Paper Glider, one of my children’s favorites occupies a space on my home screen as well, a testament to how often they ask to play the game.
As smartphone ownership continues to increase, so too will the audience for gaming apps. What innovative gaming apps have you heard buzz about and among what crowd?



Hi Eric…
Great blog.
It was nice meeting you on the plane from Charlotte to Roch. Thanks for the good conversation and for “rescuing” me from the annoying young men next to me! I just installed Paper Glider for my kiddos on my iPad at your recommendation above! You have a fun job…maybe we’ll see you on a school field trip sometime!
Fondly,
Deb Howard
Hi Deb,
I enjoyed the conversation on the plane as well. Thanks for taking a peek at the blog. Hope you can make it in with your kids sometime soon, and if you would ever like a tour for your students just let me know.
Enjoy Paper Glider–it’s a blast with the kids.
Eric
Dear Admiral Wheeler,
Fruit Ninja is huge, though I haven’t really played Hungry Sharks 2. Honestly, I’m big on the physics games like Angry Birds and Fragger. Of course, Words with Friends is great too.
Signed,
The Other Guy Who Lifted Heavy Things
Hey there “Other Guy”…
Glad to hear you are having fun with the gaming apps. Give Hungry Sharks a try when you get a chance.
Oh, and don’t lift anything too awful heavy…
Admiral Wheeler–Out
Hi. I started with video games in the classic arcade era. The disco years. Playing Asteroids and Asteroids Deluxe in a convenience store and playing Star Wars, Tempest, Robotron and a hundred other games in arcades and roller skating rinks in Tucson Az.
First, let me say that I thank the Museum of Play SOOOO much for having an arcade like this. Modern arcades really suck bad. Thus, I was so happy to finally find an awesome arcade with so many classics as well as some games I never knew existed. Plus, the rest of the museum is amazing. Can I live there?
Video games are what got me into writing code for a living. And even though my code writing is for products that I can’t talk about, I put a good amount of my free time learning the secrets of game writing with Java, SDL, OpenGl, C++, BlitzBasic, etc. Lately, I gave Windows the boot off of my laptop and replaced it with Ubuntu Linux. Now, I am in a game learners paradise as so much is open source. Thus, I stick to my Toshiba Satellite laptop because it I can play the games and learn their secrets while enjoying a keypad and screen that is large enough for humans. (What is up with all of this small screen, tiny keypad stuff?)
I have not yet taken a shine to mobile phone games and I may never. Although I have owned small mobile Nintendo game systems in the past, they were kind of underwhelming being so small. For me, small is anti-climatic.
Someone bought me a NOOK color (against my wishes because I love REAL books that are large) and I can’t stand to use the Internet on it. The Internet is so tiny on the screen and trying to click on the correct link is pure hell if several links are close together.
I have an I-Pod that has a couple of games and I will play one of them because it is a good game with nice music and sounds, but it would be so much more fun BIGGER. And watching videos on an I-Pod? Anti-climatic. Better than nothing I suppose. But nothing to write home about.
I have noticed that in the computer section of the bookstores, there are a few books on Android game programming and IPhone programming. I downloaded, the Android SDK for free onto Ubuntu Linux and I started to explore it. But I have to prioritize and it fell to the end of my list of things to do. First I have to learn the secrets of GlTron and Neverball / Neverputt and Wings3D and Fraqtive and Structure Synth on Ubuntu Linux. And that will consume a year or more.
Enjoy the following links.
http://www.arcade-museum.com/game_detail.php?game_id=9773
http://www.crazymonkeygames.com/Treasure-Seas-Inc.html
http://neverball.org/screenshots.php
http://www.gltron.org/screenshots.php
http://www.blitzbasic.com/
http://fraqtive.mimec.org/screenshots
http://structuresynth.sourceforge.net/
David,
I can certainly see where the small screen size of smartphones could undermine the gaming experience for you. Certain gaming apps play well on them, but there are some that just beg to be seen on a bigger screen. Those are the ones I download onto a tablet-style device.
Glad you are enjoying the arcade in the eGameRevolution exhibit at the museum. I would love to show you the other arcade games in the collection sometime. Drop me an email if you’d like to take a peek sometime.
Best of luck mastering the secrets of game writing.
Eric