In the 2006 New York Times article “The Cute Factor,” Natalie Angier investigated how cuteness affects society. She wrote “scientists who study the evolution of visual signaling have identified a wide and still expanding assortment of features and behaviors that make something look cute.” Cute cues include roundness, floppy limbs, a side-to-side gait, vulnerability, and…
Paper to Video: A Puzzling Game
Recently, as I competed in a group online challenge, a player presented me with the following puzzle: I had no concept or instructions of how the puzzle worked, so I turned to my husband and asked if he had any idea. He exclaimed, “It’s Picross!” Picross, short for picture crossword, is a Japanese logic puzzle…
More Video Game Museums in Europe
Following the blog I wrote recently on video game preservation in Europe, readers sent me emails about a couple of other museums there. One is at the Musée des Arts et Métiers, which currently has a temporary exhibit on the history of video games. The other is the Museum of Soviet Arcade Games in Moscow….
Ten Good Books on Video Game History
This summer three students provided important assistance to ICHEG. Two Rochester Institute of Technology game design majors, Ned Blakely and Matt Fico, upgraded equipment in our research lab, captured game footage for archival purposes, and created multimedia experiences to include in our eGameRevolution exhibit opening this November. Josh Keaton, a student from the State University…