GDC 2010: Game Psychology 101

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Ever since 1986, when Chris Crawford invited leading game designers to his home to discuss their work, the Game Developers Conference has been an annual forum for the world’s foremost innovators to share ideas and consider the future of the industry. Each year at GDC, I am drawn to sessions that explore what makes for…

Katamari Damacy: What’s a Pint-sized Prince to Do?

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Your father, the King of All Cosmos, had too much fun partying last night and accidently destroyed all the stars and constellations. Whoops! Being a mighty king, you’d think he’d be able to rectify this problem easily, but he’s never been a particularly effective king. As a matter of fact, he’s not a good father,…

Neo Geo is Big

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Growing up, I never owned a single video game console. I owned a few sports games that I played on my old Apple IIe computer, and I recall playing Super Mario World when I was at my babysitter’s house. But that was about the extent of my gaming knowledge. All this changed when I got…

Super Mario Brothers: Doki Doki in Disguise

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Cataloging a large collection of video games and related materials involves a ton of research and leads to game development stories that often are as fascinating as the games themselves. ICHEG’s recent acquisition of a group of games and game systems from Japan brought Super Mario Brothers’ history to the forefront. Mario, the Italian-American plumber…

CHEGheads Head to GDC

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The CHEGheads are heading to San Francisco for the annual Game Developers Conference (GDC), the world’s largest professionals-only game industry event. The conference, which attracts more than 17,000 attendees, is a forum for industry professionals to exchange ideas on the future of electronic gaming. This is a special opportunity to meet with game designers, producers,…

A Final Fantasy and International Gaming Revolution

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Over the past year and a half, I’ve had the privilege of cataloging more than 10,000 electronic games for ICHEG. As a gamer, I’ve found this a great way to learn about the various genres and mechanics that make up the history of electronic games. One of my favorite games is Final Fantasy XI (ファイナルファンタジーXI,…

First There Was Famicom

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A few days ago a researcher in our ICHEG lab sparked a rich conversation about her favorite childhood gaming platform, the Nintendo Entertainment System (NES). Like so many gamers in the late 80s, she spent endless hours assuming the role of Mario and squashing Goombas in the Mushroom Kingdom. Her memories of Super Mario Bros….

Let’s Get Physical! NCHEG Home Plays Finnish Game

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At Strong National Museum of Play, home of NCHEG, we recently installed an exhibit that allows the public to experience one of my all-time favorite games, Crayon Physics Deluxe. It derives from the original Crayon Physics, which a co-worker got me hooked on a few years ago. The museum is a natural home for the game…

Russian-born Tetris Illustrates Good Design

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Tetris is a great example of how simple ideas often inspire the best video games. In my recent conversation with Alexey Pajitnov, he recounted how a simple wooden puzzle game inspired him to create Tetris. Pajitnov was working at the computer center of the Russian Academy of Sciences in 1984 when the thought came to…

Japanese Jewels Excite E-Bidders

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Over the last few weeks my e-mail  filled up with friends and other electronic games enthusiasts bringing to my attention a couple of eBay  auctions. Amused at first, I quickly saw a collectors’ chain reaction happening. These auctions centered on the rare and elusive Stadium Events video games by Bandai, a Japanese toy making company…