In my last blog you read about OnLive’s new streaming games-on-demand service (now in beta, expected to be launched in winter 2009). That entry discussed OnLive’s potential for changing the way games are played, which got me wondering about the possibilities for changing how games are developed and distributed. OnLive claims that the market is…
Graphic Violence as a Motivator for Game Players?
The debate over violence in video games is one that has shadowed, and at times nearly overshadowed, the electronic games industry (despite the fact that they account for a relatively small percentage of the game market). When did all this fuss begin and where has it led? Ever since Exidy Inc. released Death Race—a mid-1970s…
Playing in the Stream – OnLive’s New Gaming Service
This could be the game-changer… or perhaps not. I’ve been following the news about OnLive with great anticipation. OnLive, if you haven’t already heard, is launching a high-performance, streaming service that could be the first of its kind to offer a true online gaming experience previously relegated to PC or console play. Let’s face it—one…
NCHEG Welcomes Videotopia to Strong
Prior to the museum opening of Videotopia, I was assigned to “test” the vintage arcade games that were arriving as part of the exhibit. That’s right—I got paid to play arcade games for the better part of a week. I know what you are thinking, but this is research. At least that’s what I keep…