Pretend Play in Video Game Worlds

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Pretend play often helps us cope. When we’re sad, scared, or depressed, pretend play lets us escape our hurts and gather strength to face our fears and trials. As psychologists Dorothy and Jerome Singer and Sandra Russ explain, pretend play—“such as divergent thinking, the ability to transform one object into another, and the organization of narratives—demonstrate the relationship between play and coping.” Two recent video games, Papo & Yo and The Unfinished Swan, wrap their stories around ways children use pretend play to face life’s troubles.

Coin-Op Century: A Brief History of the American Arcade

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For those of us who grew up during the so-called “golden age” of arcade games (late 1970s through the middle 1980s), the word “arcade” conjures up images of carpeted walls, smoke-filled rooms, black lights, and row after row of brightly colored video game cabinets. For some, the thought of these spaces evoke such vivid memories…

A Short History of Mobile Games

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I’m writing this blog while carrying a phone with the potential to play tens of thousands of games like Angry Birds, Temple Run, and Words with Friends. The incredible diversity of game options reflects a revolution in mobile gaming. Today’s smart phones offer a cornucopia of choices inconceivable to users who back in 1997 were…

From Paper to Pixels: Magic: The Gathering Video Game

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Earlier this month, The Strong opened its newest permanent exhibit, Game Time!, which traces the history of non-electronic games. The exhibit includes an artifact-rich timeline of games from the 1800s to the present, and also presents collections of some of the most popular game genres, such as race, strategy, party, and wealth accumulation. As excited…

Poe, Thoreau, and Dickinson as Video Game Avatars

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Henry David Thoreau advised his peers, “Let us first be simple and well as Nature ourselves, dispel the clouds which hang over our brows, and take up a little life into our pores.” Thoreau’s contemporaries professed similar emotional, individualist, and idealist sentiments. I respect authors of the American Romantic and Victorian period of literature; however,…

From Board Games to Video Games

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The roots of video gaming go deep into the longer history of games, puzzles, and play. Backyard games of cops and robbers predated first-person shooters. Puzzles existed long before designers incorporated them in video games. Pen and paper RPGs proved so exciting and immersive that programmers began creating electronic variations. To celebrate and explore this…

Assembling The Avengers: From Comic Book to Pinball Machine

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When George Gomez, Vice President of Game Development for Stern Pinball, found out he’d be designing The Avengers (2013) pinball machine, he was truly excited. The 2012 film of the same name was a box office juggernaut, grossing more than $600 million domestically. Tasked with designing the game, Gomez spent a weekend traveling back in…

ICHEG Collects More Than Video Games

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When someone mentions the “video game industry,” what’s the first image that comes to mind? I’m betting it’s your favorite game, or perhaps a console or handheld device. But the industry is made up of far more than just the games and hardware. Developers and publishers use clothing, action figures, stuffed animals, toys, key chains,…

Altering Classic Video Games

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I recently watched independent animation film director and designer Léo Verrier’s short film, Dripped. The 8-minute film presented a fictional story of a burglar who stole famous paintings from museums and proceeded to eat the artwork. Shortly after the thief consumed an artwork, his body morphed into a figure or design from the specific painting….

From Battlezone to World of Tanks

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In 1970, the movie Patton became a top-grossing film of the year, earned eight Academy Awards, and starred George C. Scott as the brilliant, eccentric World War II tank commander General George S. Patton. At a time when the country was mired in jungle warfare in Vietnam, in which tanks played relatively little role, audiences warmed…