The staff at the International Center for the History of Electronic Games® (ICHEG) studies and interprets the cultural history of video games, other electronic games, and related materials to ensure that they are collected and preserved for future generations and that present generations understand their impact on society. ICHEG’s leadership team develops exhibits, participates at industry conferences and offers weekly insights on the CHEGheads Blog.
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Jon-Paul C. Dyson, DirectorJ. P. is a gamer and an expert on the history of video games. He holds a doctorate in American cultural history with an emphasis on the history of science and is vice president for exhibit research and development at The Strong. His productions for The Strong's National Museum of Play include eGameRevolution, Reading Adventureland, and American Comic Book Heroes: the Battle of Good vs. Evil, all of which combine artifacts and interactivity in unique ways and include literary items that helped inspire electronic games. |
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Jeremy K. Saucier,
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Shannon Symonds,
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John Villard, Arcade Video Game Conservation EngineerJohn provides care and repair for ICHEG’s arcade video game collection. He holds a degree in electrical engineering and has been playing and professionally conserving arcade games for more than two decades. His experience includes computer hardware and software engineering, technical writing, and installing and servicing arcade machines in retail settings. |
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Michelle Parnett,
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Don Daglow, Collections Development ConsultantDon is an experienced game designer, programmer, and producer with a 40-year career in game development. He is widely recognized for designing a series of pioneering simulation and role-playing games, as well as the first interactive baseball simulation game. In 2003 he received the CGE Achievement Award for “groundbreaking achievements that shaped the video game industry,” and in 2008 his work was selected for an Emmy Award for Technology and Engineering. |
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Stephen Jacobs,
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RIT Co-op Students
As part of an ongoing partnership with Rochester Institute of Technology, co-op students from the university assist ICHEG’s efforts to preserve video game history in a variety of ways. Currently on board are game design and development students Nick Buonarota (2013), Carl Burdick (2014), James Hoyt (2013), and Alexander Williams (2014).

This core team is supported by the rest of The Strong’s curatorial, library and archives, exhibits, and education staff and especially by Scott G. Eberle, vice president for play studies and G. Rollie Adams, president and CEO. Scott holds a doctorate in American intellectual history, has executed scores of museum exhibits, is author of Classic Toys of the National Toy Hall of Fame, and is currently writing—in partnership with noted play scholar Stuart Brown—a book on the elements of play. Rollie holds a master’s degree in social science education and a doctorate in American history, has served on the staff of the American Association for State and Local History and the board of the American Association of Museums, and is editor in chief of The Strong’s American Journal of Play.





